A role-playing video game (RPG) is a video game genre where the player controls the actions of a character. That will undergo some form of character development by way of recording statistics. Also, they are usually immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games. They use much of the same terminology, settings, and game mechanics.
Physical RPG

Other major similarities with pen and paper games include developed story telling. Also narrative elements, player character development, complexity, as well as replay value and immersion.
The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Role-playing video games use much of the same terminology, settings and game mechanics as early tabletop role-playing games. Such as Dungeons & Dragons. Players control a central game character. Or multiple game characters, usually called a party, that will grow in power and abilities. Also, characters are typically designed by the player. Usually, the characters attain victory by completing a series of quests or reaching the conclusion of a central storyline. Players explore a game world, while solving puzzles and engaging in combat.
Role-playing games are traditionally divided into turn-based RPGs. That rarely challenge a player's physical coordination or reaction time, and action-based RPGs, that do the opposite.
Role-playing video games typically rely on a highly developed story and setting, which is divided into a number of quests. Players control one or several characters by issuing commands, which are performed by the character at an effectiveness determined by that character's numeric attributes. Often these attributes increase each time a character gains a level, and a character's level goes up each time the player accumulates a certain amount of experience.Role-playing video games also typically attempt to offer more complex and dynamic character interaction than what is found in other video game genres. This usually involves additional focus on the artificial intelligence and scripted behavior of computer-controlled non-player characters.
In order to be considered a role-playing game, characters have to become more functionally powerful by gaining new skills, weapons, and magic. This creates a positive-feedback cycle that is central to these games: the player grows in power, allowing them to overcome more difficult challenges, and gain even more power.This is part of the appeal of the genre, where players experience growing from an ordinary person into a superhero with amazing powers. Whereas other games give the player these powers immediately, the player in a role-playing game will choose their powers and skills as they gain experience.
Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level-based" system), the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system) In some video games from the Eighties and Nineties, the score was called "Experience" in-game, but this did not make them role-playing games, if there was no character development.
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